Play Makruk Online

Create a private room for someone you know, or open a public room and wait in the lobby. The host chooses White or Black, and the player who joins takes the other side. White moves first. Once both seats are filled, later visitors enter as spectators.

Create a room

Choose a room type, then invite a player with the link or room code.

Room type

A public room appears in the lobby while its second seat is open. This browser may host only one public room at a time.

Join a room

Paste an invitation link or enter a room code. An open seat lets you play; a game already in progress opens in spectator mode.

Leaving does not end the game. The host can return through My rooms or close the room; if both players go offline, it remains available for about 20 minutes. A room code connects this game and does not store personal information.

Room lobby

Waiting for opponent

0
No public rooms are waiting for a player.

Open a Room and Wait

If you already have a partner, create a private room and send the link. For a pickup game, open a public room and wait in the lobby. The host chooses White or Black; the other seat goes to the first joiner. Once both seats are taken, later visitors can only watch.

Options to create a public makruk lobby room or a private invite room

Public or Private

A public room appears in the lobby so the next visitor can sit down. A private room stays off the list and has no extra password; anyone with the link can enter. Send the link privately if you only invited one person.

Lobby queuePrivate inviteKeep the link
Seats and spectator status in an online makruk room

You Can Rejoin After a Drop

After the host picks a color, the first joiner takes the other seat. The browser remembers that seat, so a refresh or a brief disconnect usually returns you to the same game. When both players are present, later arrivals watch.

Color choiceReconnectSpectator seats
Leave, reconnect, and close-room states for online makruk

When to Close the Room

Returning to the lobby or losing the network does not lose the game. After both players leave, the room usually stays about 20 minutes. Keep it if you plan to continue; resign if you are done. Closing the room as host kills the link at once. Online moves are confirmed by both sides, so there is no solo undo.

About 20 minutesResign to endHost closes

2room types

1public room per browser

Nosolo undo

~20 minkept after both leave