Two-Player Makruk on One Device

White to playCaptures0/0

Sit Together and Start

Put a phone or tablet between two people. There is no room to create and no connection to wait for. White moves first; after a move finishes, it is Black's turn. Agree in advance whether a mis-tap can be taken back. If you are keeping score, swap White for the next game.

Before You Start

Keep the device between you. The player to move selects a piece, then a destination; once the status bar changes color, the other person takes over.

For a first game, mention two facts: bia start on the third rank and promote on the sixth. Explain the short met and the forward khon when those pieces actually move.

Agree on takebacks before the first move. For a match, play two games and swap White.

Two players sharing one device for a face-to-face makruk game

See Whose Turn It Is

The status bar shows the side to move. Tap one of your pieces to see legal squares, then tap a destination to finish the move. Selecting the wrong piece does not count; pick another. Hand the device over only after the color changes.

White moves firstTurn orderLegal squares
Two players swapping colors in a same-device makruk game

Highlights Only Mean Legal

The usual argument is whether a piece can really go there. Met, khon, and bia all move shorter than their chess cousins. Highlights already apply those rules. A lit square is allowed, not necessarily good.

Met and khonBia promotionFinal square
Replaying a same-device makruk game from the move list

Each Person Starts One Game

In a single game, White always moves first. To keep score, play two games and swap White. The move list stores each from-to. If you disagree about when the khun was left open, replay from that point.

Two-game setTakeback agreementReplay

2players

1shared device

Whitemoves first each game

2 gamesone set, swap White